![]() Game elements such as the story, characters, dialog, programs, maps, etc. If you wish to do so, you mayĬontact me by submitting an issue under this repository. This code and any derivatives MAY NOT be used for commercial purposes You should have received a copy of the GNU General Public License ![]() GNU General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of The Free Software Foundation, either version 3 of the License, or It under the terms of the GNU General Public License as published by This program is free software: you can redistribute it and/or modify Copyright / Trademark DisclaimerĪll rights to the code itself belong to me, while all trademarks and game content belongs to the respective IP rights owners. ![]() To use, enter a databattle, then type: 'javascript:auto_win()' in the address bar of you browser and press Enterįor those who want to play the original game, here is a forum with instructions on how to try and get it working using legacy software. For ease of testing I added a JavaScript function that will automatically win the current databattle.Friendly-fire option (programs can damage other programs owned by the same player this is mostly useful in case the tail of a program gets in the way and the enemy won't destroy it).Flexible battle system that could be adapted for more than two players (e.g., potential for multi-player).More flexible and capable dialog system that could be adapted to other purposes such as allowing conversations with multiple NPCs.In a few places, I've taken the liberty to add some new features that did not exist in the original game. Please see below for a copyright / trademark disclaimer. Sound clips were recorded from the original game (when possible, due to limited functionality) or extracted from YouTube video walkthroughs using Audacity. Story content (e.g., character images, program images and stats, map and enemy layouts, dialog) was painstakingly collected from various written and video walkthroughs to ensure as faithful a reproduction as possible. I do not have access to any original source code the implementation of all functionality is unique and based on observations made from video walkthroughs found on YouTube. HTML5, W3CSS, etc.) and preserve a beloved game from my childhood, which sadly no longer functions properly in modern browsers. I developed this project as a personal challenge to better learn web technologies (i.e. This is a fan-made reproduction of the 2002 Shockwave game "Spybot: The Nightfall Incident" created for Lego by GameLab.
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